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God of Hell

August 27th, 2008 No comments

I went to see The God of Hell at Bang and Clatter on Saturday. The place was packed and thanks to the easy-going nature of Sean Derry I was allowed to stand in the tech booth (it was literally standing room) with Kristen, a woman who actually worked on the Ingenuity Festival this year and did one of my pieces.

Pluto is the God of Hell and is they Eponymous name for the title. It comes up during a discussion between the mysterious scientist character, Haynes (John Busser) and Emma (Jen Klika) about Plutonium, which presumably is the McGuffin for this play’s action.

I’m still trying to get my head around all of it, but what I will say struck me about this play is the return to themes in many of Shepard’s earlier plays as well as the strong absurdist techniques which were not present, or at least, not present in as strong a way, in his family plays and his more “realistic” plays.

Like those plays, however, the action begins on a farm in the “heartland.” Whenever this is the setting, Shepard has something serious to say about the state of America. The “heartland” was the setting of his Pulitzer Prize winning Buried Child (coming soon to convergence-continuum!) and begins with a homecoming of sorts, as does Buried Child (BC)—as well much of the action of God of Hell (GH) occurs in the kitchen/family room. Similar, also, to Curse of the Starving Class (SC), we see a “kitchen” drama that takes place on a farm. In contrast, startlingly so, both BC and SC begin in dilapidated environs. The setting of GH is very nearly idyllic, as noted by several characters in the play, and includes a very homey kitchen with amenities that are of an earlier America—circa 1950’s perhaps. This setting of course is not accidental. True West (TW), the last of the “family trilogy” also begins in a pleasant middle-class kitchen/breakfast nook in California, but the setting is less intentionally idyllic that of a type. The setting here shows us a “heartland” that is reminiscent of the past: a time in America that was good and wholesome and strong. The whole is infused with a sense of strong values and morals, American goodness: farming, hearth, family, Currier and Ives, etc. It is clear what target Shepard has in his sights.

The homecoming in GH is that of the scientist, Haynes, who is reuniting with an old friend, the farmer, Frank (Joe Milan, often at CPT). In place of the lack of recognition in BC, or overt hostility and competition in TW, we see mystery and suspicion. Frank hasn’t seen his friend in years and doesn’t really know what he does and Frank’s wife, Emma is suspicious. All we are told is that Frank suspects Haynes was tortured or that something happened that made him overly sensitive and nervous. Frank leaves to go and feed his “heifers” and we are left with the wife, who is making bacon and obsessively watering the house plants. The wife is nervous and a bit jumpy herself and a bit suspicious of the friend in the basement; but her concerns in this regard is supplanted quickly by the arrival of a salesman. The salesman, Welch (Daniel McElhaney) begins by offering a sugar cookie in the shape of a flag with icing to make the flag an American Flag. His attempt to sell the cookie fails, but he succeeds at getting in the house. While Frank’s wife doesn’t know what quite to make of Welch, she learns quickly that he is not the “usual” salesman and, in fact, is a bit frightening. The revelations come slowly via odd questions (not much of a patriotic display in the house, the empty flag pole out front), then intrusive questions (how many rooms in the house, anyone else in the house), to the frightening ‘over-personal’ nature of his behavior (including the fact that he knows her first name and continues to call her by it). Thoroughly flummoxed, Emma orders Welch to leave, which he does. Emma then rings a bell for her husband (this is how they communicate from the house to the barn), who returns after several nerve-wracking minutes. Emma relates her story, but her husband doesn’t think much of it. Frank then opens the basement door and yells for Haynes to get up and the two farmers continue discussing Welch. Finally, Haynes makes his entrance: disheveled and in a bath robe. He is very nervous. He formally introduces himself to Emma (he arrived late at night) and shocks her when they shake hands. This zap of electricity continues through much of the rest of the play as an indicator that something is off with Haynes. Frank heads back to the barn leaving Haynes and Emma alone. Emma talks to Haynes hesitantly but honestly, eliciting some reactions from Haynes, including his denial that he is a scientist or was tortured and that her husband told her things he shouldn’t have—that Haynes didn’t want anyone to know. This of course adds to our, and Emma’s, suspicion of Haynes, and reveals, at least, that he has something to hide.

Scene One blacks out and opens in the same place on Scene Two, all we are left to ponder is that, presumably, it is a new day and in the same place. This time Emma and Haynes are talking much more openly (Frank is down at the barn with the heifers), though Haynes continues to exhibit his nervous behavior. The conversation reveals that Emma was born, literally, in the house and that many generations have lived there. It reveals some more traditional themes in the Shepard oeuvre, including a sense of the land and place, a gross sense of distrust for Agribusiness and corporate farms, the sense that the farm has been displaced by the government and corporations to the detriment of our national soul. The conversation touches upon Welch, which visibly frightens Haynes, who makes Emma complicit by ensuring that she tells no one he is there in the basement. The timing couldn’t be better, as who should return? Haynes panics and rushes to the basement. Welch essentially forces his way in, confronting Emma. He bullies her and relentlessly questions her until by accident she reveals that someone is in the basement. She flees the kitchen to get her husband and in her absence Welch bullies and berates Haynes out of the basement and confronts him. As they “talk”, Welch takes out red, white, and blue bunting and begins stapling it to the cabinets and stapling other forms of bunting to the doors, sticking American flags in the plants, and placing decorative magnets on the refrigerator. He reminds Haynes of his duty, of the torture that was used before, and the fact that the torment will have to start all over for programming purposes. As the scene ends Welch is directing Haynes into the basement and talking of a group meeting on “Tuesday” where decisions will be made about what to do.

The final scene opens with Emma in the kitchen and Frank entering in the same suit that Welch has been wearing throughout. Again, thematically this is a technique that Shepard uses often: in Curse, Wesley dresses up as Weston at the end, showing the symbolically the pattern of genetic inheritance continues; in Rock Garden, Shepard again uses this technique to symbolically identify the genetic inheritance from father to son. Here it is not used in a familial context, but nonetheless demonstrates that Frank has become like Welch. As well, we learn that Frank has sold all the heifers and now has a suitcase filled with money. Emma is shocked and protests that Frank loved the heifers and what was he going to do now? Frank has no answer. Again, Shepard is revealing his lifelong outrage at the commercialization of the American land and way of life. Curiously, though Frank is now dressed like Welch, he is more of a mixed breed; for we note that he is a bit nervous, too: showing signs similar to those of Haynes. This is confirmed as Frank shocks Emma, then he begins grabbing his crotch demonstrating physical discomfort: a discomfort that is soon clarified as we hear Haynes screaming in the basement. Soon Welch emerges from the basement bearing a long cable and a control button. When he pushes the button, Haynes screams in the basement. When Haynes emerges we see the cable is attached to his penis and his head is covered in a black hood. The obvious representation here of the incidents at Abu Ghraib cannot be ignored. Emma attempts to stop the proceedings as Haynes is forced through torture to say the things that Welch wishes to hear. She wins a battle, for a moment, getting Frank to ask for the heifers back (who were supposed to be going off to a glorious use). Welch laughs and Haynes reveals that the heifers were not sold for a glorious purpose, but for a grisly, dirty, pointless fate (much like the soldiers have been treated in the war in Iraq). Frank demands the heifers be returned, dumping the money; but he is no match for Welch, who soon has Frank back in line (with a thinly veiled threat), much to Emma’s sorrow. Soon, Frank is repeating those same things and, through ‘his own’ initiative is even indicting his own ‘friend’ for having lapsed from his ‘programming.’ Through torture Welch forces Haynes to march and soon Frank voluntarily joins in. Welch marches them both out the door while Emma pleads with Frank not to go. The play ends with Welch mocking Emma and asking her rhetorically if she really believed that she could live the life she has been living in America with no sacrifice—without giving up something? He leaves as Emma runs out the door and rings the bell, to no avail.

Shepard isn’t known for his happy endings, of course. And this certainly is no exception. The outlook is bleak for the American people who (maybe) stood up for themselves once upon a time. And once-upon-a-time is important to this play: one of its major dialogs being between what is and what ought to be; what never was, but what we dreamed would be.

In my MNO class last night Professor David Hammack noted that non-profit groups did not exist in the colonies because they were essentially illegal. Illegal in the sense that only the church provided the sorts of services that non-profits provide today; and in the colonies, you had to be a church or a preacher to practice and you had to be approved of the Church of England and specifically by the Bishop of London: that there were stiff penalties for violating this. He noted, for instance, that many Quakers in early America where hanged by the neck until dead for speaking their minds; and it was illegal to be a Catholic in the colonies. The American Revolution was truly more than a political revolution, but sadly, even after the Revolution these practices continued, with the table turning. Many members of the Church of England were driven from the north of America to Canada, where they live to this day in Catholic Quebec. Professor Hammack commented that many of these details are left out of the history books we get in our elementary schools because the truth is too painful. He then remarked, “and of course, we don’t teach history in high school anymore.” This is, of course, somewhat facetious, but none-the-less proves an important point: many of us grow up with myth and fantasy as our understanding of our American heritage, not the hard-boiled practical reality of how people lived. Professor Hammack, in commenting on Queen Elizabeth I, noted that she had the head of her half-sister, Mary Queen of Scots; else Mary Queen of Scots would have done the same to her. He remarked, “in those days, they played for keeps.” Knowing the practical realities of a situation is important. Living in a fantasy world is not good. Too many Americans live in such a world—either by choice or because the realities have been intentionally withheld. Shepard’s play, I think draws this parallel in stark terms, but makes it clear that just because practical realities exist and are hard is no reason that our ideals should be sacrificed–which is the outcome of much of the abuse of power practices of the Bush administration demonstrate. That is, in a time of war democracy is superfluous or icing (which is, of course, absurd). There is no doubt that we need to “play for keeps” but we must be careful that we do not destroy the very things that make us great. It is a fine line, to be sure, but behaving recklessly only exacerbates the potential that the fragile balance will break the wrong way; and as Shepard’s play also demonstrates, as has American history, people who are afraid are often all too willing to abrogate the important rights that make this country what it is. It takes courage to stand up for what is important and a self-confidence that is grounded firmly in your soul.

Directed by Chris Johnston, The God of Hell was an excellently done theater piece which moved at a fast clip, rippled with absurd events, and yet, of course, per the best of Shepard, revealed a nightmarish reality.

The Unseen Hand

August 7th, 2007 No comments

Have been wrestling with a play of mine, listening to Jonah Knight’s show Theatrically Speaking (http://www.jonahofthesea.com/) and reading, reading, reading.

I just finished Shepard’s The Unseen Hand again and have been trying to synthesize all of the elements. Primarily, however, I’ve been focused on three things: 1) the overall meaning of the play, 2) the transitions from what I’ll refer to as French scene to French scene–that is, what keeps it moving forward, and 3) the theatricality of it.

In terms of overall meaning, my opinion is that the play is a pretty serious indictment of modern American society. What greater symbol can there be than the hulking corpse of a 1951 Chevy convertible decomposing at center stage? That said, I think the reach of it is bigger than that. The ‘unseen hand’ is a metaphor for the way each of us indoctrinated by our cultural surroundings–or our societal constructs: ethics, mores, beliefs, values, and so on.

Willie: Whenever I think beyond a certain circumference of a certain circle there’s a hand that squeezes my brain.
Blue: What Hand?
Willie: It’s burned in. You can’t see it now. All you can see is the scar.

The ‘unseen hand’ is that which prohibits us from thinking beyond what we have been taught to think; limiting our vision of the future; restricting us from all our possibilities to the dull, thud of a life we often find ourselves living. Every day we dream a thousand possible futures for ourselves and yet are restricted by a ten thousand reasons why we can’t do what we dream. It is as Joseph Campbell says, our dragon:

“Dragons represent greed, typically. The European dragon guards things in his cave — heaps of gold and virgins. He can’t make use of either of them. He just guards. There is no vitality of experience of either the gold or the females. Psychologically, the dragon is the binding of oneself to ones own ego. Killing the dragon is breaking away from the ego to open the realm of relationship. The real dragon is in you. The dragon is your ego holding you in.”

But, I don’t think Shepard’s aim is that deep. I think it is more at the societal constructs that keep us limited; so, Shepard creates a pretty elaborate “dark universe” to house this: Nogoland. Literally, No Go Land the land where you don’t go anywhere or do anything. You rot.

Actually read an interesting article by Ron Mottram from Inner Landscapes: The Theater of Sam Shepard in which he states, “In a description that both parallels and parodies the process of evolution, Willie tells Blue how he is descended from a race of ‘fierce baboons that were forced into human form by the magic of the Nogo,’ a word that puns on the Greek and Christian uses of the term Logos, the controlling principle or divine word that is the primal creative force in the universe. Having evolved beyond the capacities of their controllers, they have been put under the domination of the Unseen Hand.” pp70

You don’t live. Or what living you do is for corporations: we are baboons groomed solely to sort diamonds for the Silent Ones. The PBS show I saw on Shepard talks about his experience growing up in a California wasteland very like that at the beginning of the play: “All around is garbage, tin cans, cardboard boxes, Coca-Cola bottles and other junk.” The underbelly of America. The wreckage of a consumer society, a society that thrives on its gilded surface: seen most clearly in The Unseen Hand and Other Plays in the Kid’s monologue. It is also seen in later plays, such as True West, where each character bemoans the stifling, suburbia that dominates the American landscape. The ennui of Nogoland is best demonstrated by Sycamore’s fate: his desire to fit in and do nothing and his becoming what Blue was at the outset of the play: old, tired, content to sit in an abandoned car under an overpass. Who are the other characters that populate Nogoland? The sorcerers, the high commission, prisoners of the diamond cult, the lagoon baboons? Hard to tell, in my opinion. But there is much in the play that hints at strong suspicion of the government: history changed, use of nerve gases, and the strong, Orwellian bureaucratic structure of Nogoland society–which strangely resembles our own. It is worth noting that Blue, Cisco, and Sycamore are just as out of place in the “new” America as Willie is.

Character:

Strong sense of character through dialog/language. Strong sense of theatre through action.

Absurdity:

The stuff that Blue takes from the backseat of the car. The seemingly endless stream of stuff in the car.
The High Commission
The Brand
The Sorcerers
Secret of the Nogo (No go — i.e. no movement)
Prisoners of the Diamond Cults
Nogoland
Bring back from the grave
Conversation surrounding the 51 Chevy
Blue is 120 (modern medicine)
Radio station on the moon (Moon Channel)

Theatrics:

  • Right off we see a world dominated by junk — 51 Chevy beat to hell; garbage cans; tin cans; etc. The oppressive, endless repetition of the diesel truck: the light, the noise.
  • The tape/light loop of the trucks
  • The radio
  • Blue and his appearance
  • Willie and his appearance
  • The kid and his appearance
  • Willie freaking out
  • The temporal rearrangement
  • The youth returning to Blue
  • The appearance and behavior of Sycamore.
  • Lights on the stage as the map is drawn.
  • Kid with his pants down.
  • Uses rock chords to back-up the Kid’s speech
  • Willie’s Trance (Kid’s words in reverse)
  • Gun shots.
  • Day-glo painted ping-pong balls/paper
  • Sycamore: Ancient voice. Guitar with closing speech.

Themes:

Mistrust of Government; pp6;
The Past: “used to be”¦ settle w/a six gun”¦ now it’s all secret”
“no good old boys these days”¦chips on their shoulders”
pp7
Authenticity: “the real people”¦ the people people”
Azusa (A to Z in the USA): Azusa as representative of America.
Cowboy: “car’s like a good horse”
Attitude generally: independence, defiance, iconoclastic American self-sufficiency.
Suspicion: Willie’s motives/person
Unseen Hand: a muscle contracting syndrome hooked up to the will of the Silent Ones.
Science/Technology: awe of, uncertain understanding of it, strange uses we put it toExposition is well-woven

Movements (French Scenes):

Scene 1:
Blue Morphan talks to himself.

Scene 2:
Willie enters.
Movements (Conversational)
Blue thinks Willie is a vagrant who will beg.
Blue thinks Willie is a robber who will steal.
Change: Willie knows Blue
Blue denies
Willie pursues
Blue — “you’re crazy”
Willie — moves into Expo: high commission, etc.
Blue — act of kindness (blanket)
Willie in the driver seat
–Willie talks of driving
–talks of deer hunting
Willie provides the history and exposition (maintain control over its psychosomatic functions)

Scene 3: Cisco enters.
What questions are raised (and directly asked) by this scene? How does Shepard handle this scene?
Cisco is very emotional and open. Blue is defensive.
Obvious joke (Blue throws the whiskey away/holds up rifle)
Cisco comments on personality (remembered), rusty rifle.
Blue (it can still shoot)
**A lot of domain relevant knowledge is interspersed in jargony, flashy ways here (greased enough, let a gun go to rustin’ like that”¦)**
Cisco volunteers to show a scar for proof (as well as exposition about the event)
Blue lowers the gun (he protests that he saw them both die)
Cisco tells that Sycamore should be coming.
**Shepard then draws the action back to Willie on the ground
Cisco and Blue review what is known so far. (expo)
Cisco asks for food.
**Runs close on anachronisms””some language.
Predictable stuff with discussion of what’s a highway patrolman, what’s a car, what’s a”¦ etc.
Humorous set of transactions surround these things”¦
Blue and Cisco talk and the conversation is comic in that Blue tries to explain modern inventions to Cisco but from his own unique perspective and understanding.
**Shepard ties it in though as the speculation about prisoners on the moon comes back to Willie saying he came from outer space.**
Like old times: robbin’, rapin’ and killin’

Scene 4: Druken Kid
First thing I notice here is the use of profanity. It is extreme. Especially when compared to the “outlaw” Morphan brothers””who don’t at all.
Kid addresses a rival school.
Kid threatens Blue and Cisco. (empty threats–a society of ‘big talkers’)
Cisco pulls a gun.
Kid cries and explains.
Kid goes away.

Scene 5: Willie wakes up
Blue talks to Cisco about how things have changed.
Recognize the Kennedy thing, a bit of historical subjectivism on the other stuff.
Willie wakes up.
“brains eaten out” pp20
Theatrics of the “temporal rearrangement”
How they handle the age transformation”¦
Rock around the Clock

Scene 6: Sycamore
Sycamore adds a tension just in his manner: dress, style, etc..
By the time Sycamore arrives the whole notion of raising the dead is common-place, so no more is wasted on that. However, there is a shift in tone to Blue and Cisco being seen as boyish while Sycamore is seen as the control, the brains, the will, and the plan. His line is taking the other two to task on what they have not done, laziness, etc.
Can’t believe there are no trains.
Trains are then used as a part of the plan.
Lots of exposition in the planning.
Kid offers his ideas. (commentary on the difference between bandit gangs and guerrilla armies) Why have the Kid know all this? 1. unexpected; 2. makes you take a comic character a bit more seriously;
Kid gets the gun and does his speech.
Willie undoes everything by reversing the speech. (Black Sabbath–idea of the Catholic Mass in reverse)

By undoing everything Shepard is stating that we all have the power to revoke the Unseen Hand and control our own lives and destinies by simply revoking the power that our “American” middle class, materialistic needs/desires exercise over us. I.e. we all work shitty jobs that we hate because we have to have our iPods, computers, cars, houses, clothes, etc., and that this mass consumerism effectively operates by controlling us as an unseen hand–the “master of the puppets.”

Alaman left, Zane Grey, Desert Gold (songs of the cattle trail)
Willie is free from the Unseen Hand (restrictions)
He departs and tells them that he has a world to change; they can do what they want with theirs. (optimism for him; pessimism for the audience)

Scene 7:
They don’t know what to do.
Blue and Cisco decide they gotta get out. Gotta beat it. Cisco pleads to leave with Blue very much like later with True West.
They leave. Sycamore stays.

Scene 8:
Sycamore alone.
He speaks in an ancient voice.
Seems to become as Blue was at the beginning.
Crawls into back seat of the Chevy.

Plot:

Willie comes seeking Blue and his brothers
Willie can’t think beyond a certain point
Willie and the Sorcerers/Unseen Hand
Raising the Dead (Cisco and Sycamore)
Tension over whether to help or not; finally they decide to.
Agreement to help/planning.
Incident with the Kid.
Willie talks backwards and undoes the Unseen Hand; He’s free.
Blue and Cisco go off (into the sunset?) somewhere else
Sycamore stays and turns into Blue. (comment on society)

Names:

Blue Morphan — Morph (form, change from)
Cisco
Sycamore
Morphan Brothers
Willie

Closing Thoughts

In terms of Shepard’s oeuvre, themes that dominate his later work are here apparent, though handled with a bit more comedy: the illusion of the old West; the residue of that dream in American life and culture; the disillusionment of what America has become as the pioneer, individualistic spirit has given way to rapcious greed; and the absurdity of this culture’s (or any culture’s) operations when looked at ‘objectively.’ The characters of Blue, Cisco, and Sycamore are representative of other characters as well: the two cowboys in Cowboys #2, Dodge in Buried Child, and the sibling relationships present in True West.

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